Kalle Ehrsson

Hey, I'm Kalle.

Game developer and 3D artist

I build gameplay systems in Unity and C#, from character abilities to terrain and prop-placement tools.

Kalle Ehrsson

Featured work

Streetfighter · Project thumbnail
Streetfighter · Project thumbnail

Project collection

Gameplay, environments, and the tools I build along the way.

Featured Piece

Pipe Revolver

A scrappy little sidearm cobbled together from pipes, bolts, and whatever was lying around.

Held together with sheer optimism and a couple of stubborn screws. Untextured, so the silhouette does the talking.

Explore the 3D model ↗
Favorite model still

Fallout-inspired model · Open fullscreen to rotate and zoom

About Me

I'm a game developer and 3D artist who likes blending systems design with world building.

Unity and C# are my main tools. I also use Blender and Maya to prototype props and bring my worlds together.

I enjoy the point where an idea becomes something you can actually play. And, occasionally, I'll sleep after this push.

Core Skills

Gameplay & animation

Character movement, ability kits, and blend trees.
Built in Streetfighter.

Worlds & editor tools

Terrain, slicing, prop placement, and custom tools.
Built in GYARTE.

Developer tools

Searchable references, filters, and JSON-driven content.
Built in DevHints.

Production & collaboration

Scene setup, sprite animation workflows, and GitHub merges.
Used in Space Invaders.

Education

LBS Stockholm Södra

Technical Program · Game Development

Hands-on gameplay programming, production pipelines, and collaborative projects.

2023–2026 · Stockholm, Sweden

Let's connect.

Looking for a gameplay-programming intern?

Let’s connect

Send me a message. I’ll reply to it as soon as possible.

© Kalle Ehrsson