Hey, I'm Kalle.
Game developer and 3D artistI'm a game developer.I'm a game developer.|
I build gameplay systems in Unity and C#, from character abilities to terrain and prop-placement tools.
Featured work
Streetfighter · Project thumbnail
Gameplay programmer · 2 developers · ~20h
Streetfighter
A 2D LAN fighting game with character selection and distinct ability kits.
My contribution
Character movement, ability kits, animation blend trees, and character-selection UI logic.
The challenge
Bring character movement, abilities, and selection together in a short course sprint.
The result
A playable fighting-game demo built with a teammate, with selectable characters and LAN matches.
Unity
Aseprite
2D
LAN
Project collection
Gameplay, environments, and the tools I build along the way.
Featured Piece
Pipe Revolver
A scrappy little sidearm cobbled together from pipes, bolts, and whatever was lying around.
Held together with sheer optimism and a couple of stubborn screws. Untextured, so the silhouette does the talking.
Explore the 3D model ↗
Fallout-inspired model · Open fullscreen to rotate and zoom
About Me
I'm a game developer and 3D artist who likes blending systems design with world building.
Unity and C# are my main tools. I also use Blender and Maya to prototype props and bring my worlds together.
I enjoy the point where an idea becomes something you can actually play. And, occasionally, I'll sleep after this push.
Core Skills
Gameplay & animation
Character movement, ability kits, and blend trees.
Built in Streetfighter.
Worlds & editor tools
Terrain, slicing, prop placement, and custom tools.
Built in GYARTE.
Developer tools
Searchable references, filters, and JSON-driven content.
Built in DevHints.
Production & collaboration
Scene setup, sprite animation workflows, and GitHub merges.
Used in Space Invaders.
Education
LBS Stockholm Södra
Technical Program · Game Development
Hands-on gameplay programming, production pipelines, and collaborative projects.
2023–2026 · Stockholm, Sweden